Location: Northeast.
Capital: Rudil City.
Natural Resources: Limited Freshwater Rivers, Massive Ocean and Coastal Island Areas, Open Plains and Farmland, Forests Evergreen and Deciduous.
Environment: Cooler Northern Areas, Temperate Southern Areas, Harsh Winters In Northern Islands, Earthquakes and Damaging Weather In Unsettled Areas.
Major Sources of Income: Military Campaigns, Theft and Trade.
Major Expenses: Import of Military Supplies, Naval Fortification, Learning and Baseless Research, Livestock and Byproducts.
Military: Minor Navy With Greater Naval Defenses and Fortifications, Great Ground Military Forces of Mostly Calvary Knights, Few Artillery Units to Army and Usually Contracted When Needed, Any Additional Forces Needed to the Knights and Loyal Warriors of the Kingdom are Hired at Decent Wages, External Mercenary Forces Have Become Necessary With More Conquests Ventured.
Belief System(s): Multiple Differential Religious Beliefs That Segregate To Co-Exist, The Segregation Does Not Work Well For The Minority Religions;
Monotheism -- Primary Belief System For Hyspiria. (And Nycenia. Though they have a divergent method and system.) Considered to be more refined that Feylanor's Saker Faith yet is essentially the same.
Deity Systems -- Widely practiced here and in other Kingdoms but much less accepted.
Research Based System -- More of a group of people than a religion but they have been grouped accordingly as many devote themselves just as severely. Their pursuits are set towards gaining knowledge, ability, and power to a point through man made means as well as unknown and Arcane methods. All other Kingdoms harbor this group in some capacity and some accept them much more. Vasena's acceptance extends into the 'Magos' category.
Society: Royalty and Nobility have a very hands off approach to governing the Kingdom and will take any excuse possible to delegate responsibility to others. Laws are strict and Punishments are harsh with little room for fair treatment for those that oppose the Kingdom in any form. Small crimes and false accusations are dealt with quickly and efficiently. The people are much more tolerant of fast progressing knowledge and new concepts. This allows for fast progress of new technology and ideas that prove profitable. Trade flows well through the Capital and from all regions. Old ideas and prejudices between the people of Hyspiria and its neighboring Kingdoms do not fade. Oppression, prejudice, racism and hate in general fuel the grudge between Nycenians and Hyspirians. Farmlands are massive and well maintained. Crops are diverse but not enough to supply all of the Kingdom's needs. The farmland is rich enough to grow crops but not suitable enough for the livestock to graze in that are in high demand. As a result meat and fish are imported at a high rate from other areas and much of the land goes without being farmed. The open plains gathers wanderers and vagabonds that are dangerous and difficult to regulate. Hyspiria's coastal islands are used as prisons, trade points, and naval grounds. Commoners do not find many opportunities to reach the islands are fortified and protected. The waterways are made dangerous by underwater chains and obstructions that will sink any ship that passes through them. Hyspirians are all common in Tournament times which can last over a month in ideal conditions. All conflict and crime is dealt with immediately during Tournament so that it may continue without disruption. Nobility and Commoner are very often treated equally during these times and the field has been open to both at the same time in distant past.
Alignments: Alignments are Subject To Constant Change and Opinion But Hold Patterns. The Largest Part of the Kingdom is Very Neutral and Weary Towards the Kourmar (Though Any Would Rather Consider Them Enemies), Northern and Southern Hyspirians Keep Their Disagreements Low Key (For Fear Of Nobles and Ultimately the Armies Taking Part), Neutral Towards Nycenia (Nycenia Keeps Up Appearances With Both Parts of Hyspiria Though Southern Regions Receives Arms and Aid From Them), Neutral Towards Vasena (Vasena Trades With Hyspiria But Generally Avoids the Turbulent Kingdom), Tortha is in Rule of Hyspiria (Some Object to This and Most Hypirians Have Accepted The Rule), Enemies Towards Feylanor By Order Of Tortha.
History: Second Oldest Kingdom Next To Vasena. Vasena and Hyspiria were the only civilized Kingdoms for centuries. Tolerances between them ended when Tortha was established and contact became unnecessary. The populations of Tortha and Nycenia trace from Hyspiria though their governing structures and lineages are their own. Hyspiria's control of Nycenia and Tortha was less military and more blood ties as many rulers were from Hyspirian lineage. Feylanor was easily controlled by an overwhelming number of armies at each side of it's borders. By the nature of it's people, society and governing Tortha eventually turned against Hyspiria to gain a 'Caput Mundi' Vetalan City. Nycenia took a more subtle route against it's religious/ethnic oppressions while maintaining alliance with Hypiria, Nycenians took any approach possible to sabotage Hyspiria and strengthen it's enemies. Hyspirians claim to be the first to organize the wandering peoples among the world. Within their organization of wandering tribes or peoples they started to make hierarchies and distinctions of class very soon after. The King simply became the most assertive and aggressive one of the group.
Flag/Crest: Dragon. Red and White.

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