Sunday, October 2, 2011

Kingdom of Feylanor


Kingdom: Feylanor Kingdom

Location: South (Central Southern Kingdom)

Capital: Etliy City 

Natural Resources: Grazing Pastures, Forests, Wide Rivers, Salt Water Fishing, Fresh Water Fishing

Environment: Overall Kingdom Terrain is 3 to 1 of Forest to Plains. Livestock tend to be easier to raise than farmland. Even rain through the year and wide variations of snowfall. Temperatures never below -5 at southern most points and never above 90 overall. Mixtures of deciduous and evergreen forests. Subject to moderate weather but high tides can be common as well as dangerous.

Major Sources of Income: Local Trade, Livestock, Money-changing, Skilled Crafts

Major Expenses: Military (Defense and Ventures), Church System

Military: Navy (Trade, Transport and Scout Navy); Large (Relative) Fleet of (Small) Patrol Ships Built to Sail or Row and Keep the Kingdom Informed to Outsiders, Any Other Ships for Combat Purposes are Large Well Built and Re-Purposed Transport Ships From the Kingdom's Trade Fleet, Army; Peasants, Lords (Knights), The Lord's Personal Soldiers, Church Order Knights (No Name For Them Yet), Basic Siege Engines, Preferred Bows to Crossbows, Unofficial Ranger Society as Per Their Military and Forest Tactics, Many of Their 'Knights' are Trained Within the Tactics and Strategies that Can Classify Them as Rangers

Belief System(s): Monotheistic Beliefs, Prayer/Hymn/Creed/Incantation Common In Daily Life, Female Appointed To Dominion of All The Churches At Young Age, The 'Saker' is responsible for acting as an Archbishop by title but the King and people look to Her for all matters of faith, Law Determines that Small (Village, Settlement, Rural, Ect...) Churches Follow the Same Laws As Monastery, Castle, and Manor Churches, Law and Faith Must Coincide, Acts and makers of 'Magics' not under the Monastery/Churches are exiled. Monks are under canon based laws yet many are not restricted by all of the vows of the Monasteries. Monks are expected to serve outside the Monastery as well as inside the compounds.

Society: Games, gambling and competitions are common in everyday life and part of some ceremonies. Barter is the most common method of trade for services and goods but the people know how to use Gold as currency all over. The people understand and utilize the value of livestock in daily life and trade. The aggressive protection of livestock can be expected in Villages and Cities. Fishing and Port cities bring in imported crops from the merchants and supplemental Fish/Seafood from the fishermen. Port Towns and their workers are considered to be in the lower levels of society. Alcohol has a high presence in Mead and Distilled forms. The people are generally well mannered with their intake but can present themselves as extreme cases of drunkards. Though women are regarded in lower status than men in general, they tend to receive a higher level of earned respect and potential elevation in class than other Kingdoms. Within Feylanor there are numerous small settlements that are hardly recognized as Villages that fall under rule of nearby Villages. These settlements are where the outcast, overflow, and other generally undesirable people have to fend for themselves while remaining part of the Kingdom. By tradition the King rules directly over the land by taking frequent and heavily armed patrol of it. The people have often seen and expect to see the King a couple of times in their life. The King is only expected to remain in the Palace during the coldest winter months. Lord's are given and maintained their Manors by paying tributes directly to the King in form of Military Service and/or Coin and trade items. By Law the King decides when tribute is met for the season. Tactics, strategy, arms, and armor of Feylanor are among the most up to date and the least ornate and outwardly impressive. On simple matters of Law there are basic Texts in strict use to enforce Ethical and Moral issues, Faith Based issues, and Class Based issues. The Monasteries handle more than half of the Kingdom's Law with the Nobility and the King's Court handling the rest. Fair and justified law may not be realistic or entirely possible but the people believe in it and strive to reach it. Most all ways of life and activities are acceptable as long as the Saker, the Religious and Faith adviser to the King and the Kingdom, approves. The Saker has authority above the King in the form of advisement. Desecration of their relics, blasphemes, establishment of false relics, and any contradictions to the Feylanor's Saker established Faith is dealt with swiftly. Swiftly often means destructively and violently. These acts are regarded by other Kingdoms as savage and atrocious. This nature is take out of context on purpose and frequently by the storytellers and Bards from any other Kingdom. The forests of Feylanor are hunted by Kingdom employed Rangers. Few dare to tread against them or steal game from them though an illegal hunting trade exists.

Alignments: Ethnic and Kingdom Enemies Toward Kourmar, Ethnic and Kingdom Enemies Toward Hyspiria, Neutral Toward Nycenia; Co-operations Are Secretive Until War Can Be Declared Against Common Enemies, Neutral Toward Vasena, Neutral Towards Tortha; Friendly Towards Their Treatment of Hyspiria not Kourmar.

History: Despite appearances, Feylanor was a Kingdom founded by a woman that claimed the region as her own. She named herself sovereign Queen through orderly and justified acts to ultimately unify the people with the faith that she chose for them. Heirs that followed idealized Her rule and strengthen the concepts of Faith and Law, making themselves viewed similarly. As important as the Church had become, it was still appropriately governed by a single woman, appointed by the King and almost as powerful as him. As best the people can remember, their first ruler shares the name of the Capital City.

Flag/Crest: A Claw. Turquoise and Purple.

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